Hyper Inventory, Crafting, Hotbar, Lootchest & Vendor System V2

The most advanced inventory system available. Includes crafting, vendors, lootchests, profesional UI, Pickups and over 250 items.

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Description

Discord Join the Hyper Discord

Demo Try it out!

Overview a high-level Walkthrough

Made by Eric from Hyper!

Modular Check out other compatible assets

Documentation Download it via the Discord

Integration ✨Video on how to integrate assets

Hyper Inventory Crafting Hotbar Lootchest Vendor System

Any game needs an advanced inventory system right? It does not matter what game, this is the one for you! I have made this highly adaptable and customizable inventory system for you.

Key Features

This system is very extensive, the core features are as follows:

Decay

Slot system

Initial inventory

Vendor

Lootchest

Restocking

Crafting

About Hyper

Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.

I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Discord or via mail! I would love to know what awesome things you are working on.

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

·        Complete and flexible, I include the most common use cases for most types of games in our products.

·        Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

·        Flawless integrations.

·        Blueprint only, so we keep it accessible for you and your complete team.

·        Extensive documentation, I try to comment on everything in the code. Besides that, the systems come with documentation after verification. I try to not only explain what happens by also why. I want you to be able to learn.

·        I aim for my assets to be production-ready.

On the product page, I use some example images of how it can look in a populated scene. That populated scene is not included. The scene in the example area is. Check out the demo for the full experience!

Technical Details

·        Enhanced Input

·        Network Replicated

·        I expect it to work on all platforms, only tested on windows

·        Main logic implemented in actor components so you can drag and drop it on an actor

·        Datatable driven where possible

Blueprints: 185

Meshes: 416

Materials: 234

Textures: 1219

Multiplayer Survival Framework

All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access!

Support, community & Documentation :

Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify.

Documentation can be viewed and downloaded via the Discord without verification. All my YouTube tutorials are also available there.

The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric].

I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.

Supported Engine Versions

5.0 – 5.3