Hyper Voice Manager v2

Manage voices via actor components and dynamicly switch and trigger the fixed dialogues.

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Description

Discord Join the Hyper Discord

Demo Try it out!

Overview a high-level Walk-through

Made by Eric from Hyper!

Modular Check out other compatible assets

Documentation Download it via the Discord

Integration ✨Video on how to integrate assets

Hyper Voice Manager

Have you ever thought about how to manage multiple voices for fixed dialogues and sounds in a game without having to call each audio file separately? How to make sure tens of different NPC guards pick a random cue for greeting, attacking or saying a catchphrase? This character voice system is the solution!

Key Features

This system is very extensive, the core features are as follows:

Predefined fixed dialogue categories include:

The core of this system is to initialize fixed character dialogues. But to show all capabilities of this system it also includes some other systems on a basic level. These basic systems are just here to showcase how the product can be used and are not intended to be the core of this system. However, due to these basic systems, the integration is flawless with my other systems.

Don’t worry, if you do not want to use my other modular assets, it is no problem. You can use the basic integrations as an example of how to integrate into your own.

Extended Movement Component

This system includes a basic “Extended Movement Component”. It is capable of

·        Handles player inputs via the Enhanced Input System. It uses input mapping and I have included an advanced method for handling and dynamically linking and unlinking mapping contexts.

·        Provides a central place for the replication of montages, particle effects, spawning actors and sounds.

·        Is full of useful functions related to your character: Switch Global orientation between strafing and forward-facing character, Define Gender, get active camera component, and more

·        Manages the camera of the player. It includes: zooming, switching between shoulder cameras, and basic first-person view

About Hyper

Hyper is empowering virtual world builders like yourself. Eric Ruts is running it and is the creator of all assets.

I would like you to focus on the creative side of your project, and I want to provide you with the building blocks to kickstart your dream. I have spent years of work on the assets I have made available and you are able to leverage that knowledge and work on your project! Please feel free to share your projects in Discord or via mail! I would love to know what awesome things you are working on.

The best and nothing less. Our core principles keep our assets the top of what’s available.

Where possible:

·        Complete and flexible, I include the most common use cases for most types of games in our products.

·        Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.

·        Flawless integrations.

·        Blueprint only, so we keep it accessible for you and your complete team.

·        Extensive documentation, I try to comment on everything in the code. Besides that, the systems come with documentation after verification. I try to not only explain what happens by also why. I want you to be able to learn.

·        I aim for my assets to be production-ready.

On the product page, I use some example images of how it can look in a populated scene. That populated scene is not included. The scene in the example area is. Check out the demo for the full experience!

Nearly everything is made by myself! However, I am also using amazing Epic Games content where I can. Also I do make use of CC0 assets where possible. Credits are in the readme files.

Technical Details

·        Enhanced Input

·        Network Replicated

·        I expect it to work on all platforms, only tested on windows

·        Driven via Actor Components

Blueprints: 34

Meshes: 145

Sound Waves: 895

Sound Cues: 387

Multiplayer Survival Framework

All my v2 assets van be combined to a Multiplayer Survival Framework. Check out the details in the discord to get early access!

Support, community & Documentation :

Initial Support like bug encounters, datamodels, and a supportive community are available after purchase verification. You can do so by mail or via Discord. The latter has an automated bot that works via a command to verify.

Documentation can be viewed and downloaded via the Discord without verification. All my YouTube tutorials are also available there.

The discord is a meeting place where other game developers in the same boat as you can discuss, showcase, and help each other out. That also includes me, the developer [Eric].

I try to comment on everything in the code. I try to not only explain what happens by also why. I want you to be able to learn.

Supported Engine Versions

5.0 – 5.3