IGToolsPP: Speedtree to Pivot Painter 2.0

Transform Speed Tree models into Unreal static meshes with Pivot Painter 2.0 animated wind

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Description

Speed Tree to Pivot Painter 2.0 plugin (IGToolsPP) allows to import a tree generated in Speed Tree (exported as USD – universal scene description) in Unreal Engine in order to create the following;

Video: Presentation and tutorial

The generated mesh and pivot textures can be used with Pivot Painter 2 material from Unreal’s Content Examples, but we also provide a modified version of the wind material implemented as a material layer, as well as default base materials for tree branches and leaves. Of course, you can also use the pivot painter textures and the anim material layer with your own materials.

Current limitations: the plugin doesn’t import the textures (like base color), you will need to import them yourself. This is mostly because we normally use original PBR textures (like Quixel) instead of those exported by Speed Tree.

FAQ

Technical Details

Code Modules: IGToolsPP (Editor)

Number of Blueprints: 3 (UI)

Number of C++ Classes: 2

Number of Materials and Functions: 27

Supported Development Platforms: Win, Mac, Linux

Supported Target Build Platforms: Any

Documentation: Written Documentation, Video tutorial

Required plugins: USD Importer, Python Script and Geometry Script (included in UE5)

Support: forum

Important Note: Unreal Marketplace plugins pricing is per seat, if you need multiple licenses please check our Artstaion store: there’s more licensing options, access to old versions and a better support chat.

Supported Engine Versions

5.3