Katanami Shadow Character

Female Japan style for RPG games

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Description

Video Preview

3D Preview 1

3D preview 2

Character Guidelines

How to use my female characters with Advanced Locomotion System

V4:

Part 1

V3:

Part1 | Part2

Update 7/10/2019: Removed Locomotion animations

This character remastered my old “Katanami Character” package. In this package included Katanami Classic and Katanami with samurai style.

With new material master, now you can blend color and textures as you want.

You can mix and match clothing and equip all hair, accessories, weapons, etc. from all of my other non-G2 modular female (can’t mixing with G2) packages together.

This characters have basic facial rigged, Facial Expressions and Lipsyncs, 02 hairstyles, basic Animations for Katana

[My Discord]

Technical Details

Features:

Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)

Animated: Yes

Number of Characters: 1

Vertex Counts of Characters: 15.000~50.000

Texture Resolutions: 2048 – 4096

Number of Animations: ~30

Animation Types (Root Motion/In-place): Root Motion

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Tutorial for female characters with Advanced Locomotion System V4

Important/Additional Notes: Please open Overview map for more information

Supported Engine Versions

4.17 – 4.27, 5.0 – 5.3