Description
Video demo: https://youtu.be/6VSkgqDzV3U
Knight warrior character with modular armor parts in medieval Ukrainian folk style.
Armor parts are separate skeletal meshes and you can switch their visibility in blueprint or C++ code.
For using groom hair on the helmet you need to enable two grooming plugins: “Alembic Groom Importer”, “Groom”.
And also for good hair material need to enable “Support Compute Skin Cache” in project settings.
Here is two textures sets: Ukrainian style, and standard. But if you need, you can easily repaint it in Substance Painter or other texturing software.
This character is fully compatible with Unreal Engine mannequin skeleton. So you can easily use any animations from Unreal Engine Marketplace.
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: Yes
Number of Animations: 7 standard animations of UE4 Mannequin
Animation types (Root Motion/In-place): Idle, Run, Walk, Jump, Jump Start, Jump End, Jump Loop
Number of characters: 1
Number of armor parts: 15
Vertex counts of characters:
Number of Materials and Material Instances: 8
Number of Textures: 17
Texture Resolutions: Main textures 4096 px, others 512 px and 1024 px
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: No
Important/Additional Notes: No
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3