LevelController (Transform Levels At Runtime In Realtime)

This UE4 C++ plugin lets you could transform UE4 Levels(Maps) at Runtime in Realtime.

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Description

Preview:Video Demo of “LevelController (Transform Levels At Runtime In Realtime)” UE4 Plugin

This plugin makes it possible for you to transform UE4 Levels (Maps) at Runtime in Realtime.

What you need to do is to call the blueprint functions of our plugin.

NOTE: This plugin is the free version(Called “LevelController1”)

The pro version is “LevelController2”: https://www.unrealengine.com/marketplace/en-US/product/levelcontroller2-transform-levels-at-runtime-in-realtime

Technical Details

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Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

Number of Blueprints: 1.

Number of C++ Classes: 2.

Network Replicated: No.

Supported Development Platforms: Windows (x64), Mac.

Supported Target Build Platforms: Windows (x86, x84), Mac, iOS, Android, HTML5.

Documentation: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public

Example Project: https://gitlab.com/UE4MarketplaceSubmission_Public/LevelController_Public

Supported Engine Versions

4.17 – 4.27, 5.1