Description
New Feature : https://youtu.be/_7aH6xfd9Vc
1. runtime auto minimap and worldmap
2. automatic floor map
3. auto inside map
5. high performance version and low performance version
6. Support for existing texture capture styles in the editor
7. Very easy to use
8. memo feature
9. In the world map, zoom in and out of the map is based on the mouse pointer.
10. Memo per map, save memo information per save slot
11. fog of war range setting
12. Addition of sphere box texture type for region fog of war
13. show sky? variable removed
14. Fog of war variable removed. Drag and drop fog of war controller to use
Texture blur : go to project setting – search with “texture stream” – disable this.
—-About Black Box Issue In world partition—-
Solution : World Settings in world partition map -> WorldPartition section -> RuntimeSettings. now you can find “Loading Range” parameter. you have to increase this value. 10,000,000 maybe good. If this is not work, increase more. After capturing map, you should decrease this value you want. and Just fit your map to preview viewport, Dimension is 810,000 in maximum landscape 8129 size, and If you find black boxes after increasing loading range, Try to adjust “Light Rotation Y”.
When you take picture, please be careful increasing your resolution, please increase step by step.
Asset Changed : https://youtu.be/PiEsMS41ReE
How to add delay feature to your new level : https://youtu.be/1XlykVA2_iw
Overview : https://youtu.be/gfjJIHG4zqo
Convert to your character : https://youtu.be/u8geUnsKosQ
Convert to your Controller : https://youtu.be/wSHzIj1lHJ4
Start with new project : https://youtu.be/Ao7p7DgF2oA
Export map texture : https://youtu.be/2oTiBE8iUIc
Create World map – free and one texture : https://youtu.be/9j54pJ47OOw
Create World map – pick up multi texture : https://youtu.be/PSpckehZ88k
Create World Map – move landscape : https://youtu.be/8qlkrllKy-o
Create Minimap : https://youtu.be/GkouQwkLyMc
Create Minimap – town minimap : https://youtu.be/Vv27LbH5Yd8
Marker Icon : https://youtu.be/cVfWGS_7prQ
All client marker and my client marker only : https://youtu.be/4dVtwKA96zM
Asset settings : https://youtu.be/-0YN0a48Imk
Floor map : https://youtu.be/VnOa61BHtC0
Marker actor and marker component : https://youtu.be/rEi54USV5v4
Region fog of war : https://youtu.be/IYgA7G_KDvU
Cel shader : https://youtu.be/95RCGv64wG4
Demo : Link
Small update 1 : https://youtu.be/gi89_nBtaH0
3D fog of war update : https://youtu.be/MH76rH__2bI
Worldmap changes(only for 5.0, 5.1) : https://youtu.be/wXDpVgPiHCw
BugFix : https://youtu.be/K5_tusLvMhA
Feature Lists
1. Easy map creation
2. Free landscape location
3. Map change based on floor
4. Map change based grid – High quality with low costs(minimap only)
5. 3d world map
6. Actor marker, Marker component
7. Fog of war
8. Fog of war custom texture.
9. Server marker, Client marker
10. Custimizing marker icon
11. Support world composition
12. Support multiplay
13. Memo for developer
14. Compass
15. Find player’s location when open worldmap
16. Marker for teleport
17 Toggle fog of war in runtime
18. Can take picture inside building
19. Reveal fog of war based on region
20. Save fog of war
21. Support floor type world
22. Auto directory for map
23. Splited world map – high quality for high costs
24. Support cel shader
25. Options you can select
– Circle and square minimap
– Minimap rotation
– You can choose all player can reveal your fog of war or not
– You can hide minimap
– You can change compass transform
– You can hide icon from compass
– You can change hide distance
– You can change icon size
– You can change icon height
– You can choose icon visibility
– When back to character from 3d world map, you can select camera rotation
– Different world map size per different level
– You can change movement speed, zoom speed in 3d world map
– You can change minimap upper image
– You can change arrow image
– You can change minimap zoom in development
Technical Details
Same above
Number of Blueprints: 44
Input: Keyboard, Mouse
Network Replicated: Yes
Supported Development Platforms: Windows
Windows: Yes
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3