Modular Desert Ruins / NANITE

The pack contains several high detailed modular elements that can be used to build a desert ruined environment. Attention, the assets were made in such a way that you use Nanite!

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Description

This product supports Nanite for Unreal Engine 5.0+

This product supports Lumen for Unreal Engine 5.0+

This product require Vitrual Texture Support to be turned on!

Recommended to use on DX12 supported machine!

DOCUMENTATION

SHOWCASE

These pack contains high poly sculpted meshes decimated to 200k-1,5M poly. Nanite turned on all the mesh.

World aligned materials with instances, ambient occlusion and curvature baked into vertex color by unreal engine modeler tool. You can control them on the material.

This package contain the following:

2 scene:

97 Mesh:

Technical Details

Number of Unique Meshes: 97

Collision: Yes, genereted inside by unreal

Vertex Count: 130-14886 as nanite shows

LODs: Yes, Nanite enabled

Number of Materials and Material Instances: 5 Master Material 94 Instanced Material

Number of Textures:47

Texture Resolutions:

[45] 4096×4096

[2] Runtime Virtual Texture

Supported Development Platforms:

Windows: Yes

Documentation: Link

TIPS:

Add these commands to DefaultEngine.ini:

r.Nanite.AllowTessellation=1

r.Nanite.Tessellation=1

r.Raytracing.Nanite.Mode=1

or follow documentation for more help! 

If you need additional information feel free to contact me!

Support Email: ferencstock@gmail.com

Supported Engine Versions

5.3