Modular Menu System

Blueprint-UMG customizable Modular Menu System as a component base containing modular and ready-made parts and used as a plug-in on Unreal Engine

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Description

Fully modular, customizable plug and play menu system. Change the menu to your liking. Not attached to any level or character blueprint, control the menu by world settings.

Selector Component Example

Input Binding Example

Customizable components;

You can also add your own components easily. You can use default settings which are already connected, or you can change as you wish.

Press “M” to open and test the menu.

Technical Details

Number of Blueprints: None in scene (Menu is controlled by world settings)

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://svi-unrealengine.github.io/ModularMenu/

Supported Engine Versions

5.2 – 5.3