Motion animations

Create animations with motion of your mouse

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Description

Create animations intuitively and straightforwardly by using your mouse motions instead of keyframing.

The advantage of this method is that it allows you to perceive the motion more easily as you move your mouse, as opposed to trying to anticipate the resulting motion after keyframing.

The main concept is that you animate one channel at a time. Each channel is referred to as a “layer.” Each channel is animated using mouse motions, which makes creating layers more intuitive and straightforward.

For example, let’s consider the classic example of a jumping sphere:

To begin, you animate the “main” channel, which drives all subsequent motions. In this example, the “location.Z” channel would be used.

Then, you can animate the “Scale.Z” channel so that when our sphere touches the ground, it will collapse.

Video of that example:

You can create complex animations by animating channel by channel, supported metahumans, hair, particles.

Metahuman animation example:

Getting-started tutorial:

Getting-started

For documentation and tutorials check out this website:

https://motionanimations.com/docs

Technical Details

Code Modules:

Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux

Documentation: https://motionanimations.com/docs

Supported Engine Versions

5.1 – 5.3