Multi Color Masking

This asset pack aims to aid in modularity and performance. It primarily consists of material functions that allow you to isolate colours from a texture and use it as a mask within your material to achieve desired effects or visuals.

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Description

Showcase Video Link: Multi-Color Masking Showcase

The material functions allow for the user to mask out individual colours of a texture or some colour value and manipulate that mask to your needs, traditionally you could extrapolate the red, green, blue and alpha channel of a texture, this pack takes a step further!

The pack allows for extraction additionally yellow, magenta and cyan coloured pixels of a texture, and as well as isolating a very specific colour which in turn allows for more customizability, modularity and less head aches down the road.

Technical Details

Number of Unique Static Meshes: 1

Number of Unique Materials and Material Instances: 7

Number of Unique Material Functions: 18

Number of Textures: 4

Texture Resolutions:

NOTE: All textures, materials and meshes are only made to give example and showcase the nodes of this asset pack.

This product supports Nanite for Unreal Engine 5.0+

Supported Engine Versions

4.26 – 4.27, 5.1 – 5.2