Niagara Morphing Examples

Morphing Examples with using the Niagara Systems

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Description

Morphing Examples with

using the Niagara Systems

Before applying to your SK, make sure of the following

1. Added morphing functionality to materials (see materials of used examples)

2. SK don’t have too many materials

3. All effects compiled shaders

4. The scale of objects does not differ much from each other.

5. All settings in BP_Morpher changed to the required values

Discord channel

https://discord.gg/4dQQasRpDs

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Demonstration #1

https://youtu.be/4-_MymJBKxs

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Demonstration #2

https://youtu.be/IYCBbKfRTFw

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Demonstration #3

https://youtu.be/7mSONVv5CRM

Technical Details

Type of Emitters: (CPU, GPU, etc)

Number of Unique Effects: 10

LODs: No

Number of Materials: 62

Number of Textures: 35

Number of Blueprints: 7

Number of Unique Meshes: 1

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Youtube

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3