Description

This plugin offers a high-performance runtime water simulation in the player context.

Easily implemented using the material function provided by the plugin.

Due to using the RHI directly and the possible usage of Geometry Shaders if the platform supports it, having a low impact on the Game Thread, Render Thread and GPU, avoiding the Render Thread expensive UKismetRenderingLibrary::DrawMaterialToRenderTarget function.

Technical Details

Code Modules:

Upcoming

Number of Blueprints: 0

Number of Blueprintable Classes: 1

Number of C++ Classes: 21

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Links:

Important/Additional Notes: No

Supported Engine Versions

5.1 – 5.2