Description
This plugin provides a blueprint type for storing Objects in a queue. The queue is a priority queue, meaning that each Objects is inserted with a corresponding priority, and Objects with a lower Priority value will be removed first.
This data structure can be used to implement event queues, where events must occur in a specific order, or for prioritizing any other kind of object or action.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Documentation: https://unreal.rk4.xyz/plugins/ObjectPriorityQueue.html
Supported Engine Versions
5.0 – 5.3