Object Priority Queue

Object Priority Queue

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Description

This plugin provides a blueprint type for storing Objects in a queue. The queue is a priority queue, meaning that each Objects is inserted with a corresponding priority, and Objects with a lower Priority value will be removed first.

This data structure can be used to implement event queues, where events must occur in a specific order, or for prioritizing any other kind of object or action.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation: https://unreal.rk4.xyz/plugins/ObjectPriorityQueue.html

Supported Engine Versions

5.0 – 5.3