Description
Textures were created using a high resolution CCD scanner for improved depth information. Careful creation of alpha maps as well as some removal of dust/dirt/scratches was performed. Normal, AO, and metallic/roughness maps were created to enabled PBR materials.
Additionally contains a set of pre-configured meshes set up to use 1024×1024 .png textures.
Contains:
A video demonstrating this asset in a demo map within UE4 can be found here.
Technical Details
Scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution): 4096×4096: 48 textures (base colour, normal, metal/roughness, AO) 2048×2048: 4 textures (base colour, normal, metal/roughness, AO). Additional set of 1024×1024 textures for all meshes.
Collision: Yes, automatically generated.
Vertex Count: 26 to 180
LODs: LOD0
Number of Meshes: 100
Number of Materials and Material Instances: 13 Materials + 12 Material Instances
Number of Textures: 52
Engine Compatibility: 4.0.2 and up
Intended Platform:PC
Platforms Tested: PC
Documentation Included: No
ImportantAdditional Notes: None
Supported Engine Versions
4.12 – 4.27, 5.0 – 5.3