Orc

Modular Low-poly model of the character Orc. Suitable for games of different genres

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Description

VIDEO PREVIEW

Technical details:

Modular character

You can apply transparency to the body when using clothes with a mask (check video preview)

A simulation of clothing was used

Rigged with Epic Skeleton. Additional bones:  belt_01-04_l, belt_01-04_r, belt_01-05_m, skull, shoulder_r,

jaw_01-02, hair_01-03

Easy Animations retarget in Unreal Engine. You can find suitable animations in the store and retarget them.

24 animations are included + 7 demo animations (check video preview)

x1 – battlecry

x2 – idle

x1 – jump

x1 – death

x7 – melee attack

x4 – get hit (x1 block)

x8 – moving

4 – root motion

20 – in place

All textures 4096×4096

2 Skins

35 Materials (12 Materials, 23 Material instances)

53 Textures:

Albedo

Normal

Roughness

Metallic

AO

Material ID masks

Emissive

13 Texture sets

Axe is separate mesh and is not attached to the skeleton, but animations are made for its use

Faces: Orc – 55493, Axe – 3244

Verts: Orc – 34814, Axe – 1624

Tris: Orc – 59906, Axe – 3244

Technical Details

VIDEO https://www.youtube.com/watch?v=hd5RcEbYSuA

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 24 + 7 demo

Animation types (Root Motion – 4, In-place – 20)

Number of characters: 1

Vertex counts of characters: Orc – 34814, Axe – 1624

Number of Materials and Material Instances: 35 (12 Materials, 23 Material instances)

Number of Textures: 53

Texture Resolutions: (4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3