Description
Video (Old Version 0.0)
This is a circular indoor dome environment, which can be used as a platform for showcasing and rendering your unique one-off assets such as luxury vehicles, hero trees, monster/demon models, character models, architecture props, etc.
Think of it as a background stage to show off your work in Unreal Engine.
To use the assets, make sure they are located at position 0,0,0. Duplicate & Rotate the assets by angle of 15/30 deg to get your circular shape. Some of the static meshes are combined with spot-lights and point lights and turned into Blueprints for ease of use.
Technical Details
Update V2.0
Features
Texture Sizes:
Collision: Yes, Automatically Generated
Vertex Count: 3k – 357k
LODs: Yes, Generated LODs for each mesh
Number of Meshes: 12
Number of Materials and Material Instances: 16 Materials, 17 Material Instances, 1 Material Function
Number of Textures: 51
Number of Blueprints: 6
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Supported Engine Versions: 4.21 – 4.26
Supported Engine Versions
4.21 – 4.27, 5.1 – 5.2