Physical Assembly System – Physics

Combine physical actors to create various gameplay possibilities and unleash your boundless imagination!

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Description

The Physical Assembly System is a purely blueprint-based, physics-driven assembly system that includes annotations in both Chinese and English. In this system, you can immerse yourself in a third-person perspective and connect various physical objects together. Regardless of how you assemble them, as long as there’s a reasonable way to provide power, you can add a driver’s seat and pilot them. Generally, the handling is quite satisfactory.

Additionally, the system provides gears, ropes, propellers, and other physical objects. The system also integrates the Unreal Engine’s water plugin and leverages its buoyancy system.

What’s more, based on video tutorials, you can customize certain physics actors to create your own game. Thanks to the modular and decoupled nature of the system, if you prefer not to use the pre-built components (such as object grabbing or existing characters), you have the flexibility to replace them with your own logic.

For further exploration of these features, refer to the documentation.

这是一个可自定义化的究极手,它还原了究极手的绝大多数功能,例如玩家任意随心组合的载具,在加了控制器后都可以很好的驾驶。你也可以释放你的想象力,来自定义你自己的物理Actor,下方有视频会向你介绍如何这么做。如果你不满足于其中的一些功能,那么对于这个足够解耦的系统,你可以将这些功能移除,并替换为你自己的功能。

Demonstration Video

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Instructional Video

1.How Create A Custom Actor 如何自定义你的Actor

2.How To Switch On your Actor 如何为你的物体设置开关

3.How To Contorl your Actor 如何控制你的物体

4.How To Change your Character 如何替换角色

5.How To Make A Spring 如何创建一个物理弹簧

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Demo to Test

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Instructional Doc

If you have any questions, you can leave a comment in the document. If you find this document helpful, please give it a thumbs-up. Commenting may require phone verification.

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Communication Group

QQ交流群 : 852997656

Discord : https://discord.gg/VpgseA4zw5

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Update : v1.03 – 2023 – 9 – 05

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Update : v1.02 – 2023 – 9 – 04

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Update : v1.01 – 2023 – 9 – 02

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Technical Details

Basic Features

Dependency:Water Plugins

C++ : No ,Pure Blueprints

Number of Blueprints: 45

Number of Mesh: 13

Network Replicated: No

Supported Development Platforms:

Windows: (Yes)

Supported Engine Versions

4.27, 5.2 – 5.3