Physics Based Mesh Placement

This simple blueprint allows to generate meshes in volume with various settings, and then, after physics simulation (Play->Simulate), load meshes to scene to work with them

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Description

You can make physics based meshes placement on scene in few simple steps:

Check video tutorial to see how it works

Video

https://www.youtube.com/watch?v=dWsx_qFYK-g&feature=youtu.be

Technical Details

Features:

Number of Blueprints: 6 (volume generator, save game BP and tutorial actors).

Number of meshes: 10

Number of materials: 4

Number of textures: 1

Maps: 1 overview map with detailed tutorial

Supported Development Platforms: Windows PC, Mac, Consoles.

Supported Target Build Platforms: Windows PC, Mac, Consoles.

Documentation: you can find detailed documentation and tutorial in overview map.

Important/Additional Notes: Setting the spawn distance in BP_PhysSpawnerVolume too low can result in serious performance issues.

Supported Engine Versions

4.21 – 4.27