Physics Based Side Scroller Camera

Collision-based camera system including room transitions. Works for any number and shape of rooms, with a single camera.

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Description

VIDEO

TUTORIAL

DOCUMENTATION

SAMPLE PROJECT

This plugin provides a complete sidescroller camera system based on collision probes and blocking volumes. If the player goes near a wall and the probe hits a blocking volume, the camera stops moving any further, preventing the player from seeing beyond the room’s boundaries.

Fully customizable:

Also includes transitions with two varieties. Simply place our custom TransitionVolume and choose:

Technical Details

Code Modules:

Number of Blueprints: 2

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: Win32, Win64, MacOS, Linux

Supported Target Build Platforms: Win32, Win64, MacOS, Linux, Android

Documentation: Docs Link, Video Link

Support: pendingkillgames@gmail.com

Example Project: GitHub Link

Important/Additional Notes: Character must traverse along Y and Z axes. Paper2D is currently not supported.

If migrating a UE4 project to UE5, reset the SideScrollerCameraActorchild actor in your character class by clearing the child actor class, compiling, then setting it back to SideScrollerCameraActor. There is a bug when migrating that will offset the camera from the character unless you reset the child actor.

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3