Portal and SavePoint VFX

Infinite Loop Effect with Automatic Fade-in,Fade-Out animation Feature~Very Useful,Customizable and Well-optimized!!

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Description

HD Preview>> https://youtu.be/cpvA43X_8do?si=zWroqiFEK4JFc0Rn

Well organized assets, high visual qulity with efficiency and good optimization!!

Override parameters for Scalable Size,Custom Color,Tall etc..easy to use!!Dont need to understand NiagaraSystem!

These VFX have Automatic Fade-in,Fade-Out animation for 1 sec once you deactivate them.You can destory them after 1 sec via blueprint or C++!!

There is a paramerter called “GpuParticleRate” in NS_GpuPortal.Reduce it if the vfx cost too musch in your project.

12 type of Unique VFX.See if you can find out some keywords from the name of VFX below .Maybe There are some suit Your Project.Name List :

GpuPortal/Aloft BonFire/TwistEddy/AnyWhereDoor/TeleporterHole/JumpCyclone/ArchGate/DreamLand/HellAbyss/MemoryChip/DysonSphere/HeavenPath

You may like this corresponding VFX Foundation Series :

Character Status VFX Material

Slash and Hit VFX

Ring Aura VFX

Buff and Debuff VFX

Heal and Positive VFX

Weapon and Bullet Niagara VFX

Waterfall and Water Element VFX

If Any Question, Please reach My FB : https://www.facebook.com/DrGame-1041363192578952

Technical Details

(Please include a full, comprehensive list of the features of the product)

Type of Emitters: CPU/GPU

Number of Unique Effects: 12

LODs: Yes

Number of Materials: 29

Number of Textures: 41

Number of Blueprints: 1

Number of Unique Meshes: 14

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/cpvA43X_8do?si=zWroqiFEK4JFc0Rn

Important/Additional Notes:Please Enable Niagara plugin and make sure “Custom Depth-stencil Pass” is Enabled in your project.

Supported Engine Versions

5.0 – 5.3