PROCEDURAL GROWTHS

Generate procedural decorations that transform any environment, using a single customizable actor.

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Description

CHECK THE VIDEO

CHECK THE DEMO/TUTORIAL

DOCUMENTATION

Generate procedural decorations that transform the visuals of any environment.

Fill any environment with growths, infections, mushrooms, crystals, foliage, or anything else in seconds.

The meat-like fungus theme is the main example from the demo, but since everything is configurable, you can use this asset to decorate your environments with anything you want.

Just place the actor, configure its settings, and you are ready to go.

Infinite possibilities, with a simple setup.

Also, everything is seed based. You can test any seeds you want until you find the visuals that are just right for you.

Technical Details

With this asset, you will be able to generate configurable and procedural, decorations that adjust inside any environment in seconds.

Just configure your settings and let this tool do the rest for you.

Highly optimized, using instanced static meshes.

The meshes used in the demo are also included.

The demo environment is the “Blueprints” epic games sample project.

Number of Blueprints: 4

Number of Meshes: 14 custom meshes (the rest are from the “Blueprints” epic games sample)

Network Replicated: No

Supported Development Platforms: All of them.

This product supports Nanite for all its meshes for Unreal Engine 5.3+

Nanite from earlier engine versions couldn’t support materials with world position offsets. Which is what the demo materials use to make them move.

That being said, you can use any other meshes you want to, and if the meshes you are about to use support nanite, the “procedural growths” blueprint will spawn them without issues in any 5.0+ version.

This product supports Lumen for Unreal Engine 5.0+.

Support email: pieria.software@gmail.com

Supported Engine Versions

5.0 – 5.3