PXRGimbal

Introducing a specialized plugin for Unreal Engine that simulates the mechanics of a Gimbal. Our tool is designed to offer cinematic-quality stabilization within the virtual environment. Perfect for machinima filmmakers, game developers.

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Description

Introducing a specialized plugin for Unreal Engine that meticulously replicates the behavior of a real-world Gimbal. Designed for those who seek the pinnacle of in-game or in-app cinematic quality, our tool provides seamless stabilization within the virtual realm, even during dynamic scenes and rapid motions.

Key

Harness the power of professional film equipment’s stability within the UE environment. Our PXRGimbal plugin guarantees that each frame you capture will resonate with your audience, no matter the complexity of the motion or scene.

Technical Details

Videos:

https://drive.google.com/file/d/1c7mO3R5kUUvPx10wDC3mDLVS9IsouOUH/view?usp=drive_link

Code Modules: PXRGimbal module, Runtime

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: N/A

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation:

https://docs.google.com/document/d/1KIJO2qy3rzZdL6tEXsaCSjAEZml3FIdwqek1qe9z1jk/edit?usp=drive_link

Important/Additional Notes:

If you have any suggestions, requests, or ideas on what else to add or change in the plugin, please contact me : chris@pixelrace.com

Supported Engine Versions

5.2 – 5.3