Description
Ready to use as Driveable Pawn (Check the Overview video for detailed info)
3 Driveable Cars:
– 3 skeletal meshes
– 3 skins (dirty + clean) for body, attachments and glass only
*body and attachments use one material
**interior, wheels and suspension are the same
– Control are set up
– Complex suspension
– Front/Rear lights control (color/power)
– 4K Textures (PBR)
– Engine ignition sound (W/S key pressing when car is off, delay 0.5sec by default for realistic feeling)
*can be changed in BP
– Engine turning off sound (Delay before turning off engine due inactivity (4 sec by default)
*for turning car on again just press W or S, can be changed in BP
– Doors are connected to the skeleton (possibility to open them if needed)
– Glass (Front, Side and Rear – use one material but separated 3 materials slots. Possibility to apply glass material you want or use present (dirty or clean)
– Attachments (5 x spoilers, 1 x roof air intake). Possibility to add them (or not) in the vehicle blueprint as static mesh component
** I showed the asset good as possible in different angles in the Overview video.
Inputs:
Acceleration, Ignition (W/S)
Wheeling (R/L)
Turn ON/OFF Front Lights (F)
Handbrake (SPACE)
Camera changing (C)
*Renders created in Epic Environment (Automotive Beach Scene). Not included in asset.
Technical Details
Animated: (No)
Number of Vehicles (Skeletal Meshes): 3
Number of Vehicles (Blueprints): 6 (+ 1 Parent Blueprint)
Number of Materials and Material Instances: 17
Number of Textures: 60
Number of Vehicle Material Slots (per Vehicle): 9
Number of Vehicle Meshes (per Vehicle): 1
Number of Vehicle 01 Triangles: 66 496
Number of Vehicle 02 Triangles: 69 240
Number of Vehicle 03 Triangles: 61 976
Number of Attachments: 6 (5 x spoilers, 1 x roof air intake)
Number of Textures (per Vehicle): 27 dirty / 18 clean
Texture Resolutions: (4K)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.3