Description
This plugin contains a set of BPNodes that manipulate skeletal mesh’s morph targets at runtime
CopyMorphs:https://youtu.be/UCcsfwwJxWk
Technical Details
All of these can be done at runtime
Code Modules:
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://drive.google.com/file/d/1RDyt8fJT_XFg1QS4nh9ipo5JH4N6yPQx/view?usp=sharing
Important/Additional Notes:
CopyMorphs node only loosely copies morph targets, so the clipping may be noticeable. You may be able to reduce the clipping by changing the additional multiply number.
CopyMorphs node is very heavy and the processing time increases with the number of vertices in the target mesh. So it’s recommended to use this node for meshes within 30000 vertices.
Morph target tangents may not be created correctly for a mesh that has imported tangents or has changed transformations in import settings.
Support email: lunaticxunrealengine@gmail.com
Supported Engine Versions
4.24 – 4.27, 5.0, 5.2