Runtime Copy Morph Tools

This plugin contains a set of BPNodes that manipulate skeletal mesh’s morph targets at runtime

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Description

This plugin contains a set of BPNodes that manipulate skeletal mesh’s morph targets at runtime

CopyMorphs:https://youtu.be/UCcsfwwJxWk

Technical Details

All of these can be done at runtime

Code Modules:

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://drive.google.com/file/d/1RDyt8fJT_XFg1QS4nh9ipo5JH4N6yPQx/view?usp=sharing

Important/Additional Notes:

CopyMorphs node only loosely copies morph targets, so the clipping may be noticeable. You may be able to reduce the clipping by changing the additional multiply number.

CopyMorphs node is very heavy and the processing time increases with the number of vertices in the target mesh. So it’s recommended to use this node for meshes within 30000 vertices.

Morph target tangents may not be created correctly for a mesh that has imported tangents or has changed transformations in import settings.

Support email: lunaticxunrealengine@gmail.com

Supported Engine Versions

4.24 – 4.27, 5.0, 5.2