Runtime Text to Speech plugin (Offline AI voices – TTS) by ReadSpeaker

Leverage dynamic Text to Speech offline and at runtime with this free full-featured plugin trial version!

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Description

Leverage the power of text to speech (TTS) and deploy it natively in your game projects. Create and edit speech for audio cues and UI narration on the fly with dynamic runtime TTS. Be independent: Prototype speech and dialogue without voice actors. Above all, be inclusive: Enhancing your game with AI-powered voices means you can improve accessibility for gamers with vision and reading disabilities.

The applications of voice technology and TTS for game development are practically endless. TTS is a scalable tool that enables you to keep on building. It makes development in Unreal Engine that much easier and quicker, and will help you to stay ahead of the curve.

There is no time limit on the free full trial version.

Meaning you can continue to first design your game with it as long as you like and need!

Once you’re fully ready to publish your game, we’re more than happy to help remove the audio watermark and provide you with a lifetime license for your game.

Technical Details

Customize speech output with Blueprint nodes

Integrates seamlessly with Unreal’s audio component

Multi-platform support

Currently supported platforms:

*Currently only supported via our SDK. Direct plugin support for the Nintendo Switch and iOS is coming very soon.

Other OSs can be supported on request

Currently supported Unreal Engine versions:

Supported Engine Versions

5.1