Shared Instanced Meshes

Shared Instanced Meshes handles instances in both editor and runtime.

Category:
Tags: , , , , , , , , , , ,

Description

Shared Instanced Meshes handles automatic instancing for meshes placed or spawned in levels. Editing instance transformation in editor becomes trivial, it’s done the same way as regular static meshes. Meshes spawned during runtime are turned to instances while still being tied to their actor, imagine buildings in an RTS game.

Editor meshes only need two mouse clicks to be initialized.

Runtime meshes use one component per mesh.

C++ knowledge is not required to use this plugin. It is required to edit or change its behavior.

Technical Details

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 12

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Android, iOS, Play Station 5, Xbox One

Documentation: here

Need more information? Contact me at:

Discord

or

jakubszarek.ns@gmail.com

Supported Engine Versions

4.25 – 4.27