SICKA BIO HORROR

transform any environment into an infested bio-horror/BioMass nightmare with assets provided in this pack.

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Description

Demo Map Video

Assets Overview ( in-engine TurnTable )

customer showcase(horror movie sample)

Update 1 (live):

Update 2 (live):

Transform any environment into an infested bio-horror/BioMass nightmare with assets provided in this pack.

Inspired by bio horror designs of fictional entities in games or movies.

* I tried to keep the base design reference for this pack with a mixture of the general ideas of bio horror entity and because of that, the color palettes used in texturing are darker and a mixture of multiple sub-details to have a unified look. I believe this will help match the Biomass props in most use cases and genres like Sci-Fi, Dark Fantasy, Realism, etc.

* The biggest visual theme this may not work on is in highly stylized and cell-shaded scenes, in cell shade projects if you are using a general Post process for the effect it may match with your project since its using mostly Base Color and normal no complex calculations in material or texture details.

* Except for the example Sci-Fi environment props, all of the Assets are Nanite Meshes with Raw Source Mesh Vertices between 7K~35K, so it should be very optimized based on nanite vertices streamed if you want to make a Very Big Scene Infested with biomass assets with Very High Number of Props.

* There is a Sci-Fi Environment and Big Assembly of of an example Infested Ruin in pack to showcase different scenarios

Technical Details

Number of Unique Meshes: 56

Collision: (Yes, automatically generated)

LODs: nanite main assets

Number of Materials and Material Instances:

Number of Textures: 52

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (!)

Important/Additional Notes:

Supported Engine Versions

5.0 – 5.3