Target System Component Plugin

An UE4 plugin written entirely in C++ which adds support for a simple Camera Lock On / Targeting system.

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Description

An UE4 plugin written entirely in C++ which adds support for a simple Camera Lock On / Targeting system. It was first developed and tested in Blueprints, and then converted and rewritten into a C++ module and plugin.

Added in 1.3.0 (for Engine version 5.1)

Added in 1.27.0 (for Engine version 4.26 / 4.27 / 5.0)

Added in 1.26.0 (for Engine version 4.26)

Several small quality of life updates and minor tweaks (thanks to @josator)

Misc:

Documentation: Code repository / Setup and Installation

Releases and Changelog: https://github.com/mklabs/ue4-targetsystemplugin/releases

Support: Discord Server

Technical Details

Code Modules:

Number of Blueprints: 1

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64, Win32

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3