Description
TerrainSpline is a quick and easy spline blueprint that allows the user to select a static mesh to be populated along a spline. Just select the static mesh, adjust the spacing and offset, stretch the spline as far as you like, click calculate spline points, then click snap spline points to surface and populate meshes along spline. TerrainSpline is great for fences, trees or any other mesh.
Technical Details
Number of Blueprints: 1
Input:
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: Google Doc
Important/Additional Notes:
Supported Engine Versions
5.0 – 5.1