TerrainSpline

Quick and easy spline blueprint that calculates spline points and snaps them to the surface.

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Description

TerrainSpline is a quick and easy spline blueprint that allows the user to select a static mesh to be populated along a spline. Just select the static mesh, adjust the spacing and offset, stretch the spline as far as you like, click calculate spline points, then click snap spline points to surface and populate meshes along spline. TerrainSpline is great for fences, trees or any other mesh.

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Documentation

Technical Details

Number of Blueprints: 1

Input:

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Google Doc

Important/Additional Notes:

Supported Engine Versions

5.0 – 5.1