Texture Channel Packer

Pack texture channels directly in Unreal Editor

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Description

Texture channel packing tool allows to pack channels directly in Unreal Editor, without using other software.

Texture channel packing is a technique used to store multiple images in a single texture. This is done by assigning each image to a different channel of the texture. For example you can save the base color in R,G,B channels and roughness in Alpha, or store the normal map in R,G, roughness in B and specular in Alpha channel. Texture channel packing is commonly used in Unreal.

Video | Documentation

Example Use Cases:

Technical Details

Code Modules:

 

Number of Blueprints: 4

Number of C++ Classes: 6

Supported Development Platforms: Win, Mac, Linux

Supported Target Build Platforms: None (Editor-only plugin)

Documentation: Video | Documentation

Support: forum thread

Important/Additional Notes:

Supported Engine Versions

5.1 – 5.3