Texture Layering System

The Texture Layering system can be used at both runtime and design time to create layered images from existing textures in your projects.

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Description

The Texture Layering System is a tool that can take multiple textures, modify them, and then “compress” them down into a single texture. This tool can be used at design time to make quick edits to existing textures without leaving the editor. Or as a runtime widget, it can be used as an emblem maker for your players to create their own symbols from textures allotted to them.

Technical Details

Video Link: https://www.youtube.com/watch?v=04QbHDmT-K0

 

Number of Blueprints: 7

Textures: 317

Materials: 8

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Documentation: https://docs.google.com/document/d/1ScWTacXWHJGVQcyQ08Ns_0L2Kzt_iwBE-YsGW9ZlCBA/edit?usp=sharing

Warning: It is setup by default to pull in ALL textures in the project. Please point it to a folder you would like to use. This is especially true for anyone with a PC that may have issues loading multiple high resolution images (4k and 8k).

Supported Engine Versions

4.22 – 4.24