The Ultimate Rapid Attacks Game Mechanic

The Rapid Attacks Game Mechanic is a flexible, highly customizable Blueprint-Only codebase for integrating rapid attack mechanics into your game.

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Description

Preview Video of Rapid Attacks Mechanic Here

In-Depth Instructions and Documentation

In-Depth Video Tutorial

Email: soulsofthegame@gmail.com

Socials: https://twitter.com/SoulsGameStudio

Overview:

The Rapid Attacks Game Mechanic is a flexible, highly customizable Blueprint-Only codebase for integrating rapid attack mechanics into your game. In particular, the current mechanic includes 2 types of attack modes, with more on the way in future packages. 

The first attack mode we call the Rapid Attack Selection Mode, which allows the player to slow down time and then select individual targets to attack. 

The second attack mode we call the Rapid Attack AOE (area of effect) Mode, in which the player briefly slows time and then attacks all enemies in a sphere around the player. 

SoulsOfTheGameStudios wants more good games, and more groups who have the tools to make those games. Thus, we believe it’s important to include additional infrastructure to allow developers to hit the ground running. In this project we include:

Documentation: In the project start level, find the DocumentationActors (1 and 2) in the level outliner. Click on them, and then choose “Open Help URL” in the Details panel. This will open the documentation in your default browser.

Technical Details

Plugins Recommended:

Number of Blueprints: 45

Input: Preconfigured with Keyboard and mouse inputs

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: In the project start level, find the DocumentationActors (1 and 2) in the level outliner. Click on them, and then choose “Open Help URL” in the Details panel. This will open the documentation in your default browser.

Supported Engine Versions

5.0 – 5.3