Tiled Sync System

Stream line 2D level design by Realtime sync with the Tiled App

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Description

Discover a groundbreaking solution that revolutionizes 2D level design within Unreal Engine. Our Tiled Sync System bridges the gap between UE and a powerful 2D level design tool, Tiled, streamlining the process of crafting immersive tile maps and worlds effortlessly.

gain the ability to seamlessly import and synchronize Tiled tile maps with Unreal Engine tile maps, generate and synchronize entire levels directly from the Tiled application. This system operates seamlessly within the UE editor and automatically detects changes, applying them in real-time.

The Tiled Sync System also boasts its own save and load functionalities, ensuring a one-time setup that you can rely on.

demo vedio: demo.

watch our features video : promotion video

Also check out our pixel perfect solution for clean and crisp pixel art look: here

Streamlined Workflow:

Initial Setup Guide Video Here

1. Launch the TiledImporter editor utility widget.

2a. Select an existing tile map actor.

2b. If you’ve created a tiled world, select and apply it from the widget to import all the tile maps directly.

3. Optionally, enable auto-apply to streamline your editing process.

now when you hit apply the tile map actor will be refreshed. also when you commit changes through the tiled app the system will detect these changes and auto apply them if enabled.

Unlock the potential of 2D level design with the Tiled Sync System, and witness a new era of efficiency and creativity. Elevate your Unreal Engine projects with ease and confidence.

Key Seamless World Integration:

– Link levels to Tiled worlds effortlessly, enabling automatic world creation and management across multiple sessions.

Tilemap Synchronization:

– Manually link tile map actors to Tiled tile map files with ease, benefitting from automatic import and management.

Export Tilmaps:

– Utilize a custom task to export existing tile map actors to Tiled app-compatible files.

Streamlined Save and Load:

– The system is equipped with robust save and load functionalities, simplifying setup and providing reliability as it automatically launches at startup.

Real-time File Detection:

– Stay up-to-date with your Tiled app files as the system automatically detects changes and applies them to your project.

Actor Utility Actions:

– Simplify the integration process with specialized actor utility actions.

User-Friendly Editor Widget:

– Manage all system actions with our user-friendly editor utility widget.

Async Editor Tasks:

– Benefit from asynchronous editor tasks that ensure smooth synchronization actions.

Technical Details

Number of Blueprints: 17 blueprints + demo level and assets – Input: non – Network Replicated: NO

Supported development Platforms: Windows , Mac.

NOTE: tile maps are synced when ever you edited the tiled project and save it.

Note: this system is designed to integrate Tiled, a 3rd party app, with unreal engine.

Requirements (Attention!)

Documentaions

Access documentations Here

Supported Engine Versions

5.1 – 5.3