Time of Day System

Includes the main BP, example map, as well as a collection of time based example BPs for a Sky Rotator Day & Night Cycle, Actor/BP Spawner, Toggle Light & Ambient Sounds based on time, World Object Analog & Digital Clock BPs, Calendar System, and UI.

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Description

Video: INTRO VIDEO

Tutorial: Using Time to update Ultra Dynamic Sky

Documentation: Click here

Windows Demo:

Questions? Need help?

Are you looking to add time to your projects? This easy to use blueprint system will give everything you need to add and create logic based on time. You can sync to real life time or create your own timeline using a variety of customization settings.

With custom time you can define a starting point, and automatically save and load the current time between play sessions and different levels.

You can speed up, slow down, and pause time. You can also instantly jump forward and backwards through time.

The main blueprint is loaded with functions, and event dispatchers that you can use to create your own custom time driven logic. The included examples will show you exactly how to use and interact with this main blueprint.

Included in this asset you will find:

Blueprints are clean and commented throughout, the documentation is also extensive and easy to follow. You can also check out the documentation right now without any kind of verification. 

There is also a downloadable windows build of the demo world that you can check out and try right now.

Everything is already replicated for multiplayer. This system also includes an optional, automatic save and load system. Custom time can even persist across levels.

Version 2 now available!

Are you upgrading from version 1? A lot has changed in version 2. Make sure you review the documentation.

Technical Details

Included in this asset you will find:

Network Replicated: Yes

Windows: Yes

Documentation: UE5 Time of Day Blueprint System Documentation

Supported Engine Versions

5.0 – 5.3