Description
Simple startup tutorial: https://youtu.be/Zu5qp0Lzqs4
Track Substance Example Vid: https://gfycat.com/gifs/detail/HalfWeepyHermitcrab
Road Substance Example Vid: https://gfycat.com/gifs/detail/ConfusedFakeGoldeneye
2 Modular Substance Materials, set up for Tessellation, for use with the Landscape Spline Tool. 3 basic subdivided spline mesh parts included that you can use with the materials for the Landscape Spine Tool, or make your own.
What is a Substance Material?: https://www.allegorithmic.com/products/substance-designer
A substance material is a procedural texture generator, created using the tool Substance Designer. What that means for this is a substance material pack that I have created that generates different railroad track types and different dirt roads/ path types for you to use in your projects.
While the pack comes with 8 preset materials for you to use, you can changes the look of each of those textures at any time by opening up their substance instance controls found inside the textures folder.
Because this is a texture generator, you can set the resolution of the generated textures to any res you want all the way from tiny 32X32 up to 4K.
Technical Details
Documentation: https://drive.google.com/open?id=1k1wE3-avctgV1VU8hTM6u3aCbUCnsqPg
Requires the substance plugin in order to function. https://www.unrealengine.com/marketplace/en-US/product/substance-plugin
1. Create a blank project (should work with your current project to but starting with a blank project makes sure nothing else is causing problems with it), enable the substance plugin and restart.
2. On restart, go to Edit > Project settings, scroll down to and click on Substance under plugins section.
3. In the substance plugin settings, under the “cooking” tab, switch it from cpu engine to gpu engine.
4. Now exit out of the empty project and install the Substance Material Pack to the empty project, and reopen the project
5. Click on the example map to load up and you should see it compiling the shaders and then everything should be there.
Texture Resolutions:
Number of Materials: 10
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 44
3 meshes for use with the spline tool
Supported Development Platforms: Windows, MAC
Supported Target Build Platforms: Windows, MAC
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3