Train System Plugin

Quickly and easily create complex and switchable railroad networks with driveable trains.

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Description

A tool to quickly and easily create complex, switchable railroad networks that includes driveable trains and switchable railroad junctions, also train carriages and engines that can be attached/detached when you want. etc. Deform landscape and spawn railroad bridges quickly and easily in editor.

Easily switch upcoming junctions mapped to widget buttons as you drive the trains.

Unlimited complexity of railroad networks with switching junctions, and named switching actors and named railroad lines. 

Simply join the railroad splines using the tool and you can make an unlimited number of interconnects between different spline segments.

All of the switches that can affect the train are reported to the example widget as you drive along the railroad.

Switch rails in real time and the train and carriages will change railroads seamlessly as they arrive at the junction

Easily deform the landscape to your railroad with the Deform Landscape control panel in the utility widget.

You can download a copy of the how-to-use document here.

Technical Details

Code Modules:

Number of Blueprints: 12

Number of C++ Classes: 20

Network Replicated: (No)

Supported Development Platforms: Win64,

Supported Target Build Platforms: Win64,

Documentation: Docs can be found in the Plugin/Resources folder or you can Click here to view the docs online.

Supported Engine Versions

5.3