Ultimate Cel Shader

Ultimate Cel Shader is an advanced yet easy to use post-process shader pack that includes customizable outline and cel shader materials, it also works with emissives, reflections, Lumen, shadows, and Nanite.

Category:
Tags: , , , , , , , , , , , ,

Description

IMPORTANT: If you run into any issues or need help please reach out to me first or use the questions tab. The reviews section is not for troubleshooting. Products are tested by Epic Games and myself to be fully functional before publishing.

For Documentation: Written Documentation

For Support: Discord

Ultimate Cel Shader allows you to quickly add customizable cel and toon shading to your game with post process materials, you can get this setup in just a few minutes and give your game a whole new cel shaded and/or toon look.

The pack is broken up into two customizable shader types, Outline and Cel Shading. You can use these together to create many different looks and styles. I am using this pack in my own game Boltbreak 2 for a comic book look but it can be used in many different ways. It also works with reflections, shadows, emissives, Lumen, and nanite out the box so you don’t need to worry about incompatibility with your level.

NOTE: The environments in this pack come from Epic Games free Edith Finch sample content.

Technical Details

Number of Unique Materials and Material Instances: 2 Unique Materials and 5 Material instances

Number of Textures: 0 (Example content may have some but it is only for the purpose of demo content and not related to the packs functionality)

Texture Resolutions: None, all shading is done using material graph code.

Supported Development Platforms: Windows, Mac, Linux

Windows: Yes

Mac: Yes

Documentation: Written documentation

Important/Additional Notes: Please see documentation to know what the material instance parameters do.

Supported Engine Versions

5.1 – 5.3