Description
Texture(Png-4k-8bit) – Color, Emissive, Metallic, Roughness, Normal, Opacity(for arrow)
Models have many color schemes and emissive variants
You can mix emissive and colors and get interesting variants
SM_Undead_Dagger – 3558 Tris
SM_Undead_Sword_1 – 5633 Tris
SM_Undead_Sword_2 – 4955 Tris
SM_Undead_Two_Handed_Sword_1 – 9916 Tris
SM_Undead_Two_Handed_Sword_2 – 9854 Tris
SM_Undead_Scythe_1 – 7214 Tris
SM_Undead_Scythe_2 – 6398 Tris
SM_Undead_Scythe_3 – 6006 Tris
SM_Undead_Scythe_4 – 5190 Tris
SM_Undead_Scythe_5 – 5894 Tris
SM_Undead_Scythe_6 – 5078 Tris
SM_Undead_Scythe_7 – 4686 Tris
SM_Undead_Scythe_8 – 3870 Tris
SM_Undead_Poleaxe_1 – 11222 Tris
SM_Undead_Poleaxe_2 – 9732 Tris
SM_Undead_Poleaxe_3 – 8108 Tris
SM_Undead_Mace – 8633 Tris
SM_Undead_Hammer_1 – 7125 Tris
SM_Undead_Hammer_2 – 6087 Tris
SM_Undead_Bow_1 – 9306 Tris
SM_Undead_Bow_2 – 7458 Tris
SM_Undead_Bow_3 – 9058 Tris
SM_Undead_Bow_4 – 7210 Tris
SM_Undead_Bow_Part – 1440 Tris
SM_Undead_Arrow_1 – 862 Tris
SM_Undead_Arrow_2 – 742 Tris
SM_Undead_Quiver_1 – 1817 Tris
SM_Undead_Quiver_2 – 2723 Tris
SM_Undead_Quiver_3 – 4233 Tris
SM_Undead_Shield – 5433 Tris
SM_Undead_Staff_1 – 6493 Tris
SM_Undead_Staff_2 – 5423 Tris
SM_Undead_Staff_3 – 6135 Tris
SM_Undead_Staff_4 – 5065 Tris
Technical Details
Collision: (No)
LODs: (No)
Animation(No)
Rigged(No)
Number of Materials and Material Instances: 11
Number of Unique Meshes: 11
Number of Textures: 210
Number of Meshes: 34
Padding (16px on 4096)
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Linux: (Yes)
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3