Description
The render was made in the Marmoset program. More renders for my artstation https://www.artstation.com/sdkwarrior
Technical details
Video Prew: https://www.youtube.com/watch?v=11UlrPLQCX4&t=14s
Test Animation Epic Skeleton https://www.youtube.com/watch?v=lguNr8RP9Ig
LOD 0: ~ faces 71276, tris 141285, verts 92317 “Full with hood, fur, shield and axe”
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Rigged with Epic Skeleton.
Easy Animations retarget in Unreal Engine.
Facial expressions are included (Morph Targets, Blendshapes).
You can use this model for face mocap (live stream) and conversation animations.
PBR Textures Metal/Roughness
4K Textures – normal, metallic, roughness, albedo.
You can also change the color of the eyes and hair.
The model is completely modular, you can remove or add any detail you want.
There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
The model has additional bones “joint_Shield1, Joint_Axe1, joint_Bottom_Belt2_1, joint_Bottom_Belt2_2, joint_Bottom_Belt2_3, joint_Bottom_Belt3_1, joint_Bottom_Belt3_2, joint_Bottom_Belt3_3”
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes)
Animation types (Root Motion/In-place): retarget
Number of characters: 1
Vertex counts of characters: 92317
Number of Materials and Material Instances: 11 and 6
Number of Textures: 52
Texture Resolutions: 4096×4096
Supported Development Platforms:
Documentation: No
Important/Additional Notes: There is a transparency map in the material of the body and clothes. So that in movement one garment does not pass through the other and through the body.
The model has additional bones “joint_Shield1, Joint_Axe1, joint_Bottom_Belt2_1, joint_Bottom_Belt2_2, joint_Bottom_Belt2_3, joint_Bottom_Belt3_1, joint_Bottom_Belt3_2, joint_Bottom_Belt3_3”
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3