Description
Parkour Featues:
[There are example BP’s for all of these features]
*v2.0 for UE5 has broken physics constraints in the engine and does not use physics hands*
Climb – Use one or both hands, you can climb using the Climbing Interface. You can even hop over large objects, or use the Pull-Up functionality to get up on top of larger obstacles.
Wall Run – Running alongside a wall uses vector math to determine how the player is going to run on a wall. This allows for wall hopping and sliding too! There’s also the ability to vertically run up a wall to gain some vertical height on a wall that uses this functionality
Swing – The physics Pawn maintains momentum when climbing, allowing you to throw yourself! Swing on the monkey bars, or create a swinging pendulum to swing back and forth on.
Vault – Similar to swinging, you can launch yourself while climbing! This comes in handy when your next hold is a little out of reach. You can activate an upward vault by Jumping while climbing.
Leap – You can jump while sprinting or while climbing, this allows you to leap from great heights or even dismount from a climb.
Slide – While moving quickly, if you duck your head, you can perform the Action Slide! This is an action packed and fast move for getting some quick, low-profile, distance while freerunning.
Technical Details
Feature List:
Number of Blueprints: 21
Input: Virtual Reality Headset and Tracked Motion Controllers
Network Replicated: No
Supported Development Platforms: Oculus Quest (1&2), PC VR (i.e. HTC Vive, Rift, Index, etc.)
Windows: Yes
Mac: No
Important Notes:
This project is optimized for Oculus Quest & Quest 2 but will work for all VR platforms with minor tweaks to settings.
Supported Engine Versions
4.26 – 4.27, 5.0