Warrior Pixel Art Sword and Shield Pack

A pack containing all the tools required for countless weapon combinations to remove your enemies.

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Description

The Warrior Pixel Art Sword and Shield pack offers a lot of function for creating any type of shield or sword that you may want included with various levels for Dirt, Rust, Blood, Damage but also some “enchanted” Runes.

Documentation

Included in this pack are the following:

Models:

31 – Blades (To make sure you have enough variety to slash those pesky rats)

31 – Scabbards (Each blade has its own Scabbard to fit the blade model)

31 – Drop Scabbards (Each blade has its own Drop Scabbard to fit the blade model)

2 – Pouches (A large one and a smaller resized one)

44 – Handguards (Have to protect the hands somehow)

14 – Handles (To hold your beautiful enchanted blade)

18 – Pommels (Must complete the sword look)

20 – Shields (In case things get rough and you have to block)

2 – Shield Boss (Boss.. the round dome metal thing in front of the shield.. Still no clue why it’s called that)

1 – Shield Handle (Just 1.. Since.. I don’t know)

Texture ‘Overlay’ (You can add this over the base texture to get various effects)

5 Levels for Blood

5 Levels for Damage

5 Levels for Rust

5 Levels for Dirt

3 Levels for Glowing Runes

Base Textures:

5 Textures included with various changes. 

(5 Blades, 3 shield, 3 handle, 2 scabbard)

3 Recolorable textures.

All the models basically use 1 base texture the UVs are mapped to that one texture. So technically coloring or re-texturing depending on needs should be fairly easy in case the included options aren’t enough.

Attempted to make the UV as easy and clean as possible.

Technical Details

(Please include a full, comprehensive list of the features of the product)

Number of Unique Meshes: 177 (194 Meshes in total that include couple of resizes for drop scabbard and pouch)

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 20 (Lowest) – 187 (Highest)

LODs: Small Prop

Number of Materials and Material Instances: 1 (Master Material), 5 (Material Instances), 5 (Material Instance Examples)

Number of Textures: 32 (5 Base Textures) (3 Recolorable Base Textures) (24 ‘Overlay’ Textures)

Texture Resolutions: 256×256

Supported Development Platforms: Windows

Documentation: https://docs.google.com/document/d/16HSCBg_f6qPi_TxL_IxdjqARzbUCRi5CduPmrlk4UPA/edit?usp=sharing

Supported Engine Versions

5.3