Warrior Raven (girl)

Low-poly 3D-model. Game character.

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Description

Video: https://youtu.be/MH8FRsKcFkU

Rigging is done on the epic skeleton version 4!!! But if you have made a general retarget from the skeleton of UE4 to UE5, you do not need to do any additional retargets.

41763 (squares) polygons-fully model, all parts

~20,000 polygons – assembled model (the number of polygons depends on the assembled set)

Body parts (number of polygons): whole body (6822), torso (5266), mini torso (4851), hands (1837), fingers (907), legs (994), foot (594) eyes 2 parts (192), jaw (499)

Feathers (550)

Hair (2012)

Sleeve: right and left (282×2)

Trousers (1007)

Hood (587)

Mask (408)

Bra (380)

Corset (696)

Vest (630)

Pants (1361), pants mini (668)

Bag (446)

Bootles x2 (307)

Medallion (282)

Glove: right and left (684×2)

Pauldron (442)

Sleeve right and left (294×2)

Sleeve_belt: right and left (258×2)

Boots (1246), boots mini (526)

Belt: 2 parts (570)

Cloth x2 (1399)

Skirt (1230) – it is recommended to use with idle animations and not very active animations

3 colors for dresses and armor.

11 colors for the eyes

3 colors of the glow of the eyes, body and jewelry

body textures with and without tattoos

4 facial animations

81 PBR textures(Metallic Shader) for Unreal Engine

-Base color

-Normal

-OcclusionRoughnessMetallic

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)UE4 (facial bones and bones for side shields have been added to the standard skeleton, which does not violate the hierarchy of the epic skeleton)

Animated: (Yes)

Number of Animations(In-place): 10

Number of characters: 1

Vertex counts of characters: ~20000

Texture Resolutions(UV): 4096×4096 Body, 2048×2048 Hair, Feathers, Hood_Mask, Vest_Pants, Armor, Bag_Bootle_Medallion1, Boots, Boots, 1024×1024 Jaw, Eyes

Number of Materials and Material Instances: 42

Number of Textures: 81 (Base color, Roughness, Metallic, Normal, Transparency, Emission)

Supported Engine Versions

4.18 – 4.27, 5.0 – 5.2