Wave Function Collapse 3D

The plugin for random generation of tile environment, based on the wave function collapse algorithm.

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Description

The plugin for random generation of tile environment, based on the wave function collapse algorithm.

Generate 3D environments (game levels, buildings, islands, rooms, etc.)

Plugin Overview: https://www.youtube.com/watch?v=SBHjI5q1RCY

Tutorials: https://www.youtube.com/watch?v=L2KEvSghewQ&list=PLl2Dt30X7DLnPmB1yO86L1y8pvrCV014h

Other results of the plugin can be viewed on the channel:

https://www.youtube.com/@roman__lebedev/videos

Free demo version for review:

https://www.unrealengine.com/marketplace/en-US/product/423e3d794bb14a30aab2d1784fc74905

Plugin add-on, for generating areas, to control the WFC algorithm:

https://www.unrealengine.com/marketplace/en-US/product/a9f70b657ff14344920559662cc51ad3

Examples of generation:

https://www.unrealengine.com/marketplace/en-US/product/675df089684040f5a5434aa594bbd292

Discord:

https://discord.gg/BMRHHX9U

Technical Details

Code Modules:

Number of Blueprints: 5

Number of C++ Classes: 14 UCLASS, 12 USTRUCT, 2 UENUM

Network Replicated: Soon

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32

Documentation: https://docs.google.com/document/d/1wyNXodbqH8xjI0OYcklOAeh7QIhlJY5A/edit?usp=sharing&ouid=101653469120944690989&rtpof=true&sd=true

Example Project: Example inside the plugin folder “Content”.

Supported Engine Versions

5.1 – 5.3