Wave Function Collapse Areas

Generation of any possible random set of tile state areas

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Description

An add-on for the Wave Function Collapse 3D plugin, this plugin will not work without it.

https://www.unrealengine.com/marketplace/en-US/product/b82f21372aca41a2a22dc31ec92870ab

The Wave Function Collapse algorithm is too chaotic, it is difficult to predict the final result, it requires control, this plugin will help, with the help of flexible settings for random generation of areas in which you can specify the necessary set of tile states, will allow you to control the generation entities, their number and size, and will allow you to achieve any desired result.

Plugin Overview: https://youtu.be/FRjsYoHDnOM

Other results of the plugin can be viewed on the channel: https://www.youtube.com/@roman__lebedev/videos

Technical Details

Code Modules:

Number of C++ Classes: 16 CLASS, 9 STRUCT

Network Replicated: Soon

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32

Documentation: https://docs.google.com/document/d/1MljwmrLvBh0lT8c9fXdo71rXBzRZfN4r/edit?usp=sharing&ouid=101653469120944690989&rtpof=true&sd=true

Example Project:

5.1.: https://drive.google.com/file/d/1jKGbS9XgSXG92ikcvRNfTmAdL2HXTs3Z/view?usp=sharing

5.2.: https://drive.google.com/file/d/1spqlm9_2qpU2fMzOlBPM4ho1DRiWDj27/view?usp=sharing

5.3.: https://drive.google.com/file/d/1YeE1aXZG8E8jcqQRpXL5i0BbnrXsOX3f/view?usp=sharing

Supported Engine Versions

5.1 – 5.3