Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Maxand imported in the Unreal Engine (see supported engine versions) with FBX
The White Goalkeeper Player topology is made up of quads and triangles as follows:
– Head: 6611 polys, 13172 tris, 6965 verts
– Body: 5660 polys, 11314 tris, 5929 verts
– Ball: 778 polys, 1556 tris, 790 verts
MATERIALS AND TEXTURES
Texture sizes are from 1024x1024px to 4096x4096px
All textures are in TGA format
RIGGING AND ANIMATIONS
The White Goalkeeper Player has 15 animations:
– Drop Kick
– Idle
– Overhand Throw
– Placing Ball and Long Pass
– Placing Ball and Short Pass
– Rolling Pass
– Save Center
– Save Center Low Shot
– Save Center Up Shot
– Save Low Shot Left
– Save Low Shot Right
– Save Up Shot Left
– Save Up Shot Right
– Side Step Left
– Side Step Right
and A-Pose
The animations are in place
The animations has been crafted (no motion capture)
You can find the animations on our Youtube Channel
Technical Details
– A-Pose
– Map: Overview
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: Yes
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes (Diffuse, Normal, Specular, Roughness)
Materials: Yes
Supported Engine Versions
5.3