Woman – Sport Outfit 3 – Modular – Rigged

Realistic 3D model of Woman – Sport Outfit 3 – Modular – Rigged

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Description

How to avoid overlaps of clothing with the body when using Metahuman

PLAY/MODULAR

Live Link Face

Plugins used:

Live Link

Live Link Control Rig

Apple ARKit

Apple ARKit Face Support

DETAILS:

– 100% compatible with female Metahuman (Normal/Average body – MH Skeleton)

 This is not a Metahuman’s body and face. This is our creation.

 But this body has exactly the same shape as the Metahuman’s body (Normal/Average)

 So you can put this Outfit on your female Metahuman (Normal/Average)

– The project uses the HDRIBackdrop plugin. Activate it to display the project correctly. 

– The project has 8k textures, which can affect fps

– Use the texture size limitations in the Unreal Engine to make them smaller 

– PBR Materials

– All objects, textures and materials have their own names

– Model is built to real-world scale

– Units used: cm

– Doesn’t have Default names 

– Doesn’t have NGons

– Doesn’t have Overlapping Vertices

– Doesn’t have Overlapping Faces

– Doesn’t have Overlapping UV Faces

– Doesn’t have Missing textures

Technical Details

GENERAL:

Rigged:(Yes)

Rigged: to MH skeleton: (Yes)

Morph: (Yes)

Animated:(Yes) For test only

Cloth Simulation (No)

Number of Animations:(5)

Animation types (Root Motion/In-place):(No)

Number of characters: 1

Geometry Outfit

LOD 0

– Polys: 15,410

– Tris: 30,740

– Verts: 15,499

Geometry only body

LOD 0

– Polys: 47,129

– Tris: 94,244

– Verts: 51,249

Geometry only hair

LOD 0

– Polys: 35,154

– Tris: 70,308

– Verts: 72,296

Number of PBR Materials and Material Instances: 19

Number of Textures: 48

Texture Resolutions:

– 8192×8192 (Use the texture size limitations in the Unreal Engine to make them smaller)

Supported Development Platforms:

Windows:(Yes)

Mac:(Yes)

Documentation:(No)

Important/Additional Notes:(No)

Supported Engine Versions

5.1 – 5.3